Saturday 10 September 2011

Mini model


This is a model I started back in September last year when I started to use Blender as my main modeling tool. The plan initially was to have at least one car in my demo reel, so this is what I set out to do. I have learned a lot from making such a model but I made many mistakes in it's creation, and if I were to redo the project there would be certain things I would do differently. The main thing being that I would really, really, really finalize the shape and make sure I'm completely happy with it before moving into detail. It is however the most fun I've had modeling since university and would really like to do a similar project in the near future to exercise what I have learned.

Wednesday 7 September 2011

Hairstyles!


The hair style of my Manuel character has somewhat drastically changed since the previous post. The reason behind changing the hair is rather obvious, the hair was ugly. Ok, I'm not one for blabbering on so that's all for this post.

Wednesday 31 August 2011

work experience and update on Manuel


Time for a little update.



Work Experience.

Hello, I recently completed my two week work experience at an award winning animation studio in Sheffield called Red Star. During my time there I learned so much and had such a great time. I was able to build upon my modeling capabilities and extend them with the help of everyone especially the head of assets modeling, John Griffiths. John taught me a lot in uving and texturing using Modo. I was also responsible for maintaining the cleanliness of the offices, running errands and making cups of tea and coffee for everyone. I really had an amazing time there, a great experience. Thanks guys!



Manuel Update

The model has been finalized yesterday and sent off to Andre Anjos in order to rig. Changes that I had made to the model are, the hair topology (very small change) and the nose of the character. I didn't really like how the nose looked before even though I was going after the kind of nose on the Presto character I think that the nose I have now work better for the character. Preparing the character for sending was to organize the model by making sure the naming system worked and wasn't confusing, grouping thing that could be grouped such as the eye, iris and pupil.



Friday 12 August 2011

Goblin Sculpt - zbrush

This is a sculpt I did a while ago when I decided that I needed to do some serious organic modeling/sculpting to better my demo-reel. Here is a few render of the final sculpt straight from zbrush.





Manuel the waiter WIP update 1


(belt, she laces, waistcoat added)



(Interior of the mouth.)

So since the last entry I have been diligently working on the belt, shoe laces and waistcoat. I didn't really spend too much time on them to be honest but that's because there's not that much to these parts. However I am now working on the mouth and the teeth and is vastly more complex but still relatively simple, just time consuming.



Friday 29 July 2011

Manuel the waiter WIP


First Entry! yay!

A big hello to all. In this first post I present a work in progress that I have been working on using both Luxology Modo and Blender. The project started from a sketch that I made after getting quite excited over the Pixar hort film collecti
on, my personal favorite being Presto.

After finishing the sketch I took it into Mo
do and began modeling. I am very new to Modo and I'm still very much quite useless with the tool set, it seems to take me twice as long to model something as it would in Blender, but then again I will hopefully learn how to use the tools properly and efficiently. So I begin modeling like I would start any character from the eyes extruding a plane around. Eventually after a lot of muscling points into place I am left with something like this;


At this stage the model is still quite raw and I want to speed things up so I export out into Blender as an OBJ to finish off. I then throw on some materials to see if the model is working, in terms of form and gesture, and make the
necessary tweaks until I am left with this;



This is where Manuel is at present and there is still many things I need to do before I call him finished and move on to something else. I need to model some shoelaces, rework the hand and its topology, model a waistcoat and also create the inside of the mouth in case it gets rigged and animated in the future.

Wednesday 13 July 2011

Welcome folks!

Welcome to my blog. Here you will find all manner of work that I have been working on, from drawings, sketches, through to finished models, texturing, lighting and animation. My main interests are 3D modelling but I do enjoy all aspects of 3D and really love learning something new. This blog is to document my journey into a life of 3D.