Wednesday 31 August 2011

work experience and update on Manuel


Time for a little update.



Work Experience.

Hello, I recently completed my two week work experience at an award winning animation studio in Sheffield called Red Star. During my time there I learned so much and had such a great time. I was able to build upon my modeling capabilities and extend them with the help of everyone especially the head of assets modeling, John Griffiths. John taught me a lot in uving and texturing using Modo. I was also responsible for maintaining the cleanliness of the offices, running errands and making cups of tea and coffee for everyone. I really had an amazing time there, a great experience. Thanks guys!



Manuel Update

The model has been finalized yesterday and sent off to Andre Anjos in order to rig. Changes that I had made to the model are, the hair topology (very small change) and the nose of the character. I didn't really like how the nose looked before even though I was going after the kind of nose on the Presto character I think that the nose I have now work better for the character. Preparing the character for sending was to organize the model by making sure the naming system worked and wasn't confusing, grouping thing that could be grouped such as the eye, iris and pupil.



Friday 12 August 2011

Goblin Sculpt - zbrush

This is a sculpt I did a while ago when I decided that I needed to do some serious organic modeling/sculpting to better my demo-reel. Here is a few render of the final sculpt straight from zbrush.





Manuel the waiter WIP update 1


(belt, she laces, waistcoat added)



(Interior of the mouth.)

So since the last entry I have been diligently working on the belt, shoe laces and waistcoat. I didn't really spend too much time on them to be honest but that's because there's not that much to these parts. However I am now working on the mouth and the teeth and is vastly more complex but still relatively simple, just time consuming.